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Blight (100%)
3 pts/rd for 3 rds
Buff Self:
+5 ACC
+25% DMG Melee Skills
Blight (110%)
3 pts/rd for 3 rds
Buff Self:
+6 ACC
+25% DMG Melee Skills
Blight (120%)
4 pts/rd for 3 rds
Buff Self:
+7 ACC
+25% DMG Melee Skills
Blight (130%)
5 pts/rd for 3 rds
Buff Self:
+8 ACC
+25% DMG Melee Skills
Blight (140%)
6 pts/rd for 3 rds
Buff Self:
+10 ACC
+25% DMG Melee Skills






+25% DMG vs Marked
+25% DMG vs Blighted
Buff Self:
+5 ACC
+25% DMG Melee Skills
+25% DMG vs Marked
+25% DMG vs Blighted
Buff Self:
+6 ACC
+25% DMG Melee Skills
+25% DMG vs Marked
+25% DMG vs Blighted
Buff Self:
+7 ACC
+25% DMG Melee Skills
+25% DMG vs Marked
+25% DMG vs Blighted
Buff Self:
+8 ACC
+25% DMG Melee Skills
+25% DMG vs Marked
+25% DMG vs Blighted
Buff Self:
+10 ACC
+25% DMG Melee Skills






Bypass Stealth
De-stealth
Bypass Stealth
De-stealth
Bypass Stealth
De-stealth
Bypass Stealth
De-stealth
Bypass Stealth
De-stealth



Free Action
Buff Self:
Ranged Skills:
+5 ACC / +25% DMG / +3% CRIT
If HIT While Buff Active:
Stun Self
Free Action
Buff Self:
Ranged Skills:
+6 ACC / +27% DMG / +3% CRIT
If HIT While Buff Active:
Stun Self
Free Action
Buff Self:
Ranged Skills:
+7 ACC / +29% DMG / +4% CRIT
If HIT While Buff Active:
Stun Self
Free Action
Buff Self:
Ranged Skills:
+8 ACC / +31% DMG / +4% CRIT
If HIT While Buff Active:
Stun Self
Free Action
Buff Self:
Ranged Skills:
+10 ACC / +33% DMG / +5% CRIT
If HIT While Buff Active:
Stun Self
Duration: 2 rds












25% PROT Piercing
Debuff Target:
-25% PROT (100%)
28% PROT Piercing
Debuff Target:
-28% PROT (110%)
33% PROT Piercing
Debuff Target:
-33% PROT (120%)
36% PROT Piercing
Debuff Target:
-36% PROT (130%)
40% PROT Piercing
Debuff Target:
-40% PROT (140%)
Duration: 3 rds



Refresh Skill Uses
Buff Self:
+10 DODGE
+10 ACC Ranged Skills
+50% DMG Ranged Skills
Refresh Skill Uses
Buff Self:
+11 DODGE
+12 ACC Ranged Skills
+50% DMG Ranged Skills
Refresh Skill Uses
Buff Self:
+12 DODGE
+15 ACC Ranged Skills
+50% DMG Ranged Skills
Refresh Skill Uses
Buff Self:
+13 DODGE
+17 ACC Ranged Skills
+50% DMG Ranged Skills
Refresh Skill Uses
Buff Self:
+15 DODGE
+20 ACC Ranged Skills
+50% DMG Ranged Skills
Duration: 3 rds
Crit bonus changed to “+33% DMG vs Blighted” (was +10 Dodge)
Grave Robber is one of my least favorite designs from vanilla , which I would attribute to a few things:
The one cool thing about vanilla Grave Robber is her Lunge & Shadow Fade combos, so I wanted to keep that side of her intact. The goal then became to add some power & dynamics to the rest of her skills.
Replacing Toxin Trickery with “In the Zone” is the most significant change and forms the basis for a viable full-ranged build. Riposte as a drawback is an idea I had early on, originally for an Occultist channeling skill, but found it fit very well with this skill as a replacement for the mostly-useless Toxin Trickery.
Flashing Daggers has been reworked to be a payoff for the accuracy buffs from Thrown Dagger & In the Zone. A high-damage cleave felt like a unique reward for using a damage specialist that was different enough from the heavy single-target damage of the Highwayman.
When designing free actions, a question you should be able to answer is “why wouldn’t I use this first round every fight?” With the self-stunning riposte of “In the Zone”, you often want to take out enemies that can hit your backline before popping it, or buff your accuracy with a Thrown Dagger to ensure a juicy hit with Flashing Daggers.