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+15% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG
+17% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG
+20% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG
+22% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG
+25% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG






Torch -5
+15% DMG vs Eldritch
Torch -5
+17% DMG vs Eldritch
Torch -5
+20% DMG vs Eldritch
Torch -5
+22% DMG vs Eldritch
Torch -5
+25% DMG vs Eldritch






Debuff Target:
-25% DMG (125%)
-10% CRIT (125%)
Buff Self:
+10% Healing Skills
Debuff Target:
-27% DMG (135%)
-11% CRIT (135%)
Buff Self:
+11% Healing Skills
Debuff Target:
-29% DMG (145%)
-12% CRIT (145%)
Buff Self:
+12% Healing Skills
Debuff Target:
-31% DMG (155%)
-13% CRIT (155%)
Buff Self:
+13% Healing Skills
Debuff Target:
-33% DMG (165%)
-15% CRIT (165%)
Buff Self:
+15% Healing Skills
Debuff Duration: 1 rd
Buff Duration: 3 rds






Heal 0-13
Bleed (70%)
1 pts/rd for 3 rds
Heal 0-15
Bleed (80%)
1 pts/rd for 3 rds
Heal 0-17
Bleed (90%)
1 pts/rd for 3 rds
Heal 0-19
Bleed (100%)
1 pts/rd for 3 rds
Heal 0-21
Bleed (110%)
1 pts/rd for 3 rds






Mark Target
Debuff Target:
-10 DODGE (110%)
Mark Target
Debuff Target:
-12 DODGE (120%)
Mark Target
Debuff Target:
-15 DODGE (130%)
Mark Target
Debuff Target:
-17 DODGE (140%)
Mark Target
Debuff Target:
-20 DODGE (150%)






Stun (100%)
Other Heroes:
Stress +1 (50% chance)
Stun (110%)
Other Heroes:
Stress +1 (50% chance)
Stun (120%)
Other Heroes:
Stress +1 (50% chance)
Stun (130%)
Other Heroes:
Stress +1 (50% chance)
Stun (140%)
Other Heroes:
Stress +1 (50% chance)






Pull 2 (110%)
Enemy Party:
Clear all CORPSES
Pull 2 (120%)
Enemy Party:
Clear all CORPSES
Pull 2 (130%)
Enemy Party:
Clear all CORPSES
Pull 2 (140%)
Enemy Party:
Clear all CORPSES
Pull 2 (150%)
Enemy Party:
Clear all CORPSES
Misc
Crit buff changed to “+1 Healing Done” (was +25% Healing Done)
Provisions
Provides a bandage
Vanilla Occultist has a nice “toolbox” design, well-balanced skills, and is one of the stronger characters in the game so I didn’t feel the need to redesign him too much for Gyll’s Vanilla.
Goals included: