Occultist

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Sacrificial Stab 1
Melee
ACC: 85 / CRIT: 9%

+15% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG

ACC: 90 / CRIT: 10%

+17% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG

ACC: 95 / CRIT: 11%

+20% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG

ACC: 100 / CRIT: 12%

+22% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG

ACC: 105 / CRIT: 13%

+25% DMG vs Eldritch
Buff Self:
+5% Move Skill Chance
+5% Stun Skill Chance
Abyssal Artillery: +5% DMG

+
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Abyssal Artilley 1
Ranged
ACC: 85 / DMG: -33%

Torch -5
+15% DMG vs Eldritch

ACC: 90 / DMG: -33% / CRIT: 1%

Torch -5
+17% DMG vs Eldritch

ACC: 95 / DMG: -33% / CRIT: 2%

Torch -5
+20% DMG vs Eldritch

ACC: 100 / DMG: -33% / CRIT: 3%

Torch -5
+22% DMG vs Eldritch

ACC: 105 / DMG: -33% / CRIT: 4%

Torch -5
+25% DMG vs Eldritch

+
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Weakening Curse 1
Ranged
ACC: 95 / DMG: -75%

Debuff Target:
-25% DMG (125%)
-10% CRIT (125%)
Buff Self:
+10% Healing Skills

ACC: 100 / DMG: -75%

Debuff Target:
-27% DMG (135%)
-11% CRIT (135%)
Buff Self:
+11% Healing Skills

ACC: 105 / DMG: -75%

Debuff Target:
-29% DMG (145%)
-12% CRIT (145%)
Buff Self:
+12% Healing Skills

ACC: 110 / DMG: -75%

Debuff Target:
-31% DMG (155%)
-13% CRIT (155%)
Buff Self:
+13% Healing Skills

ACC: 115 / DMG: -75%

Debuff Target:
-33% DMG (165%)
-15% CRIT (165%)
Buff Self:
+15% Healing Skills

+

Debuff Duration: 1 rd
Buff Duration: 3 rds

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Wyrd Reconstruction 1

Heal 0-13
Bleed (70%)
1 pts/rd for 3 rds

Heal 0-15
Bleed (80%)
1 pts/rd for 3 rds

Heal 0-17
Bleed (90%)
1 pts/rd for 3 rds

Heal 0-19
Bleed (100%)
1 pts/rd for 3 rds

Heal 0-21
Bleed (110%)
1 pts/rd for 3 rds

+
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Vulnerability Hex 1
Ranged
ACC: 100 / DMG: -90%

Mark Target
Debuff Target:
-10 DODGE (110%)

ACC: 105 / DMG: -90%

Mark Target
Debuff Target:
-12 DODGE (120%)

ACC: 110 / DMG: -90% / CRIT: 1%

Mark Target
Debuff Target:
-15 DODGE (130%)

ACC: 115 / DMG: -90% / CRIT: 1%

Mark Target
Debuff Target:
-17 DODGE (140%)

ACC: 120 / DMG: -90% / CRIT: 2%

Mark Target
Debuff Target:
-20 DODGE (150%)

+
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Hands from the Abyss 1
Ranged
ACC: 85 / DMG: -50% / CRIT: 5%

Stun (100%)
Other Heroes:
Stress +1 (50% chance)

ACC: 90 / DMG: -50% / CRIT: 6%

Stun (110%)
Other Heroes:
Stress +1 (50% chance)

ACC: 95 / DMG: -50% / CRIT: 7%

Stun (120%)
Other Heroes:
Stress +1 (50% chance)

ACC: 100 / DMG: -50% / CRIT: 8%

Stun (130%)
Other Heroes:
Stress +1 (50% chance)

ACC: 105 / DMG: -50% / CRIT: 10%

Stun (140%)
Other Heroes:
Stress +1 (50% chance)

+
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Daemon's Pull 1
Ranged
ACC: 90 / DMG: -50% / CRIT: 5%

Pull 2 (110%)
Enemy Party:
Clear all CORPSES

ACC: 95 / DMG: -50% / CRIT: 6%

Pull 2 (120%)
Enemy Party:
Clear all CORPSES

ACC: 100 / DMG: -50% / CRIT: 7%

Pull 2 (130%)
Enemy Party:
Clear all CORPSES

ACC: 105 / DMG: -50% / CRIT: 8%

Pull 2 (140%)
Enemy Party:
Clear all CORPSES

ACC: 110 / DMG: -50% / CRIT: 10%

Pull 2 (150%)
Enemy Party:
Clear all CORPSES

+

Other Changes

Misc
Crit buff changed to “+1 Healing Done” (was +25% Healing Done)

Provisions
Provides a bandage

Gyll's Notes

Vanilla Occultist has a nice “toolbox” design, well-balanced skills, and is one of the stronger characters in the game so I didn’t feel the need to redesign him too much for Gyll’s Vanilla.

Goals included:

  • Increase the utility & fun of Weakening Curse and Sacrificial Stab
  • Tone down Wyrd Reconstruction slightly and keep the bleed relevant at higher levels
  • Reduce his overall power level slightly without watering down his identity (mainly through reduced crit chance outside of a few dedicated skills)