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+50% DMG vs Blighted
15% PROT Piercing
+50% DMG vs Blighted
17% PROT Piercing
+50% DMG vs Blighted
20% PROT Piercing
+50% DMG vs Blighted
22% PROT Piercing
+50% DMG vs Blighted
25% PROT Piercing
Blight (100%)
3 pts/rd for 3 rds
Blight (110%)
3 pts/rd for 3 rds
Blight (120%)
4 pts/rd for 3 rds
Blight (130%)
5 pts/rd for 3 rds
Blight (140%)
6 pts/rd for 3 rds
Bypass Stealth
De-stealth
Blight (100%) 1 pts/rd for 3 rds
Bypass Stealth
De-stealth
Blight (110%) 1 pts/rd for 3 rds
Bypass Stealth
De-stealth
Blight (120%) 1 pts/rd for 3 rds
Bypass Stealth
De-stealth
Blight (130%) 1 pts/rd for 3 rds
Bypass Stealth
De-stealth
Blight (140%) 2 pts/rd for 3 rds
Breaks Guard
Debuff Target:
-33% PROT (100%)
Guard Disabled! (100%)
Breaks Guard
Debuff Target:
-36% PROT (110%)
Guard Disabled! (110%)
Breaks Guard
Debuff Target:
-40% PROT (120%)
Guard Disabled! (120%)
Breaks Guard
Debuff Target:
-45% PROT (130%)
Guard Disabled! (130%)
Breaks Guard
Debuff Target:
-50% PROT (140%)
Guard Disabled! (140%)
Pull 2 (100%)
Blight (100%)
2 pts/rd for 3 rds
Pull 2 (110%)
Blight (110%)
2 pts/rd for 3 rds
Pull 2 (120%)
Blight (120%)
3 pts/rd for 3 rds
Pull 2 (130%)
Blight (130%)
3 pts/rd for 3 rds
Pull 2 (140%)
Blight (140%)
4 pts/rd for 3 rds
Self:
1 Block
Activates Riposte
Riposte: Triggers Only Once
Riposte: ACC: 90 / DMG: -20% / CRIT: +2%
Self:
1 Block
Activates Riposte
Riposte: Triggers Only Once
Riposte: ACC: 95 / DMG: -20% / CRIT: +3%
Self:
1 Block
Activates Riposte
Riposte: Triggers Only Once
Riposte: ACC: 100 / DMG: -20% / CRIT: +4%
Self:
1 Block
Activates Riposte
Riposte: Triggers Only Once
Riposte: ACC: 105 / DMG: -20% / CRIT: +5%
Self:
1 Block
Activates Riposte
Riposte: Triggers Only Once
Riposte: ACC: 110 / DMG: -20% / CRIT: +6%
Duration: 2 rds
Cooldown: 1 rd
Self:
Stress +4 / +2 SPD
Other Heroes:
Heal 4 Stress
Cooldown: 1 rd
Self:
Stress +4 / +2 SPD
Other Heroes:
Heal 4 Stress
Heal 1 Stress (50% chance)
Cooldown: 1 rd
Self:
Stress +5 / +3 SPD
Other Heroes:
Heal 5 Stress
Cooldown: 1 rd
Self:
Stress +5 / +3 SPD
Other Heroes:
Heal 5 Stress
Heal 1 Stress (50% chance)
Cooldown: 1 rd
Self:
Stress +6 / +4 SPD
Other Heroes:
Heal 6 Stress
Duration: 2 rds
Stats
Base crit reduced by 2%
Misc
Crit buff changed to “+10% DMG vs Blighted, +25% Stress Healing Done” (was “+15% PROT”)
Max Aegis changed from 2 to 1
Provisions
Now provides an Antivenom
Goals for the Shieldbreaker were as follows:
– Provide a stress-healing alternative for blight-based groups
– Tone down Pierce while still maintaining her identity as a tank-killer
– Simplify skills and ensure each skill has a clear purpose
– Match the animations more closely to the effects
In my hero reworks I try to give each “type” of party (bleed, blight, mark, and standalone) access to healing, stress healing, and a double stun. I feel that limited access to these effects is a big reason that players often feel forced into the same few hero combos (ex. Occ/Hellion, Vestal/PD, Vestal/Jester). It’s also important that each option feels different from the rest and provides a unique dynamic to the group. When I mapped out this table, it became clear that Shieldbreaker needed to be the blight stress healer, as it fits her dancer theme and provides some meaningful variety to her skills.
Heal | Stress Heal | Double Stun | |
Bleed | Flagellant | Jester | Hellion |
Blight | Antiquarian | Shieldbreaker | Plague Doctor |
Mark | Occultist | Houndmaster | Musketeer |
Standalone | Vestal | Crusader | — |