Arbalest

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Sniper Shot 1
Ranged
ACC: 85 / CRIT: 5%

+10 ACC vs Marked
+100% DMG vs Marked
+5% CRIT vs Marked

ACC: 90 / CRIT: 6%

+11 ACC vs Marked
+100% DMG vs Marked
+6% CRIT vs Marked

ACC: 95 / CRIT: 7%

+12 ACC vs Marked
+100% DMG vs Marked
+7% CRIT vs Marked

ACC: 100 / CRIT: 8%

+13 ACC vs Marked
+100% DMG vs Marked
+8% CRIT vs Marked

ACC: 105 / CRIT: 10%

+15 ACC vs Marked
+100% DMG vs Marked
+10% CRIT vs Marked

+
-
Suppressing Fire 1
Ranged
ACC: 100 / DMG: -50% / CRIT: -8%

Debuff Target:
-20 ACC (110%)
-10% CRIT (110%)

ACC: 105 / DMG: -50% / CRIT: -7%

Debuff Target:
-22 ACC (120%)
-11% CRIT (120%)

ACC: 110 / DMG: -50% / CRIT: -6%

Debuff Target:
-25 ACC (130%)
-12% CRIT (130%)

ACC: 115 / DMG: -50% / CRIT: -5%

Debuff Target:
-27 ACC (140%)
-13% CRIT (140%)

ACC: 120 / DMG: -50% / CRIT: -4%

Debuff Target:
-30 ACC (150%)
-15% CRIT (150%)

+

Duration: 1 rd

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Bola 1
Ranged
ACC: 95 / DMG: -75%

Knockback 3 (110%)
Debuff Target:
-2 SPD (100%)

ACC: 100 / DMG: -75% / CRIT: 1%

Knockback 3 (120%)
Debuff Target:
-2 SPD (110%)

ACC: 105 / DMG: -75% / CRIT: 2%

Knockback 3 (130%)
Debuff Target:
-3 SPD (120%)

ACC: 110 / DMG: -75% / CRIT: 3%

Knockback 3 (140%)
Debuff Target:
-3 SPD (130%)

ACC: 115 / DMG: -75% / CRIT: 4%

Knockback 3 (150%)
Debuff Target:
-4 SPD (140%)

+

Duration: 2 rds

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Sniper's Mark 1
Ranged
ACC: 100 / DMG: -100%

Debuff Target:
-5 DODGE (100%)
Crits Received +5% (100%)

ACC: 105 / DMG: -100%

Debuff Target:
-6 DODGE (110%)
Crits Received +6% (110%)

ACC: 110 / DMG: -100%

Debuff Target:
-7 DODGE (120%)
Crits Received +7% (120%)

ACC: 115 / DMG: -100%

Debuff Target:
-8 DODGE (130%)
Crits Received +8% (130%)

ACC: 120 / DMG: -100%

Debuff Target:
-10 DODGE (140%)
Crits Received +10% (140%)

+
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Battlefield Bandage 1

Heal 2-2
Cure Bleed
Buff Target:
+20% Healing Received

Heal 2-3
Cure Bleed
Buff Target:
+25% Healing Received

Heal 3-3
Cure Bleed
Buff Target:
+30% Healing Received

Heal 3-4
Cure Bleed
Buff Target:
+35% Healing Received

Heal 4-4
Cure Bleed
Buff Target:
+40% Healing Received

+
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Snap Shot 1
Ranged
Back 1
ACC: 85 / DMG: -10% / CRIT: 2%

Buff Party:
+2 SPD

ACC: 90 / DMG: -10% / CRIT: 3%

Buff Party:
+2 SPD

ACC: 95 / DMG: -10% / CRIT: 4%

Buff Party:
+3 SPD

ACC: 100 / DMG: -10% / CRIT: 5%

Buff Party:
+3 SPD

ACC: 105 / DMG: -10% / CRIT: 6%

Buff Party:
+4 SPD

+

Duration: 2 rds

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Rallying Flare 1

Cooldown: 2 rds
Clear Horror / Heal 2 Stress
-25% Stress
Torch +10
Enemy Party:
De-stealth

Cooldown: 2 rds
Clear Horror / Heal 2 Stress
Heal 1 Stress (25% chance) / -27% Stress
Torch +10
Enemy Party:
De-stealth

Cooldown: 2 rds
Clear Horror / Heal 2 Stress
Heal 1 Stress (50% chance) / -29% Stress
Torch
+10
Enemy Party:
De-stealth

Cooldown: 2 rds
Clear Horror / Heal 2 Stress
Heal 1 Stress (75% chance) / -31% Stress
Torch +10
Enemy Party:
De-stealth

Cooldown: 2 rds
Clear Horror / Heal 3 Stress
-33% Stress
Torch +10
Enemy Party:
De-stealth

+

Duration: 2 rds

Other Changes

Stats
Stun resistance reduced by 10%
Move resistance reduced by 10%

Gyll's Notes

The goals with Arbalest were to cement her role as the premier damage-dealer for mark parties, and to increase the strength of her utility skills to compete with her best skills. Sniper Shot has been rescaled to a flat +100% DMG vs. Marked, making her much more powerful at low levels than in vanilla. Suppressing Fire, Bola, and Rallying Flare have all been adjusted to fulfill their specific roles more effectively.

The adjustments to Sniper Shot and Blindfire came about because I was trying to figure out how to encourage more build variety in the Arbalest, and I realized that I was almost always using two slots on attacks just to be able to hit all ranks. Letting Sniper Shot hit 1234 opens up another slot for a utility skill, and the new Snap Shot lets you eke out some value when the situation is not ideal.