Bounty Hunter

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Collect Bounty 1
Melee
ACC: 85 / CRIT: 5%

+10 ACC vs Human
+75% DMG vs Marked

ACC: 90 / CRIT: 6%

+11 ACC vs Human
+75% DMG vs Marked

ACC: 95 / CRIT: 7%

+12 ACC vs Human
+75% DMG vs Marked

ACC: 100 / CRIT: 8%

+13 ACC vs Human
+75% DMG vs Marked

ACC: 105 / CRIT: 10%

+15 ACC vs Human
+75% DMG vs Marked

+
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Mark for Death 1
Ranged
ACC: 100 / DMG: -100%

Mark Target
Debuff Target:
-15% PROT (100%)

ACC: 105 / DMG: -100%

Mark Target
Debuff Target:
-17% PROT (110%)

ACC: 110 / DMG: -100%

Mark Target
Debuff Target:
-20% PROT (120%)

ACC: 115 / DMG: -100%

Mark Target
Debuff Target:
-22% PROT (130%)

ACC: 120 / DMG: -100%

Mark Target
Debuff Target:
-25% PROT (140%)

+
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Uses per Battle: 1
Come Hither 1
Ranged
ACC: 85 / DMG: -90% / CRIT: -8%

Free Action
Pull 2 (100%)
Killing Blows Refresh Skill Use

ACC: 90 / DMG: -90% / CRIT: -7%

Free Action
Pull 2 (110%)
Killing Blows Refresh Skill Use

ACC: 95 / DMG: -90% / CRIT: -6%

Free Action
Pull 2 (120%)
Killing Blows Refresh Skill Use

ACC: 100 / DMG: -90% / CRIT: -5%

Free Action
Pull 2 (130%)
Killing Blows Refresh Skill Use

ACC: 105 / DMG: -90% / CRIT: -4%

Free Action
Pull 2 (140%)
Killing Blows Refresh Skill Use

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Uppercut 1
Melee
ACC: 85 / DMG: -80%

Stun (110%)
Buff Self:
+2 SPD

ACC: 90 / DMG: -80% / CRIT: 1%

Stun (120%)
Buff Self:
+2 SPD

ACC: 95 / DMG: -80% / CRIT: 2%

Stun (130%)
Buff Self:
+3 SPD

ACC: 100 / DMG: -80% / CRIT: 3%

Stun (140%)
Buff Self:
+3 SPD

ACC: 105 / DMG: -80% / CRIT: 4%

Stun (150%)
Buff Self:
+4 SPD

+

Duration: 2 rds

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Flashbang 1
Ranged
ACC: 95 / DMG: -100%

Bypass Stealth
Stun (100%)
Shuffle Single
De-stealth

ACC: 100 / DMG: -100%

Bypass Stealth
Stun (110%)
Shuffle Single
De-stealth

ACC: 105 / DMG: -100%

Bypass Stealth
Stun (120%)
Shuffle Single
De-stealth

ACC: 110 / DMG: -100%

Bypass Stealth
Stun (130%)
Shuffle Single
De-stealth

ACC: 115 / DMG: -100%

Bypass Stealth
Stun (140%)
Shuffle Single
De-stealth

+
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Finish Him 1
Melee
ACC: 85 / CRIT: 8%

+2 ACC per 10% Target HP missing
+50% DMG vs Stunned
+8% CRIT vs Bleeding

ACC: 90 / CRIT: 9%

+2 ACC per 10% Target HP missing
+50% DMG vs Stunned
+9% CRIT vs Bleeding

ACC: 95 / CRIT: 10%

+2.5 ACC per 10% Target HP missing
+50% DMG vs Stunned
+10% CRIT vs Bleeding

ACC: 100 / CRIT: 11%

+2.5 ACC per 10% Target HP missing
+50% DMG vs Stunned
+11% CRIT vs Bleeding

ACC: 105 / CRIT: 12%

+3 ACC per 10% Target HP missing
+50% DMG vs Stunned
+12% CRIT vs Bleeding

+
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Caltrops 1
Ranged
ACC: 100 / DMG: -90% / CRIT: -10%

Bleed (100%)
1 pts/rd for 3 rds
Debuff Target:
-10 DODGE (110%)
-25% Move Resist (110%)

ACC: 105 / DMG: -90% / CRIT: -9%

Bleed (110%)
1 pts/rd for 3 rds
Debuff Target:
-12 DODGE (120%)
-33% Move Resist (120%)

ACC: 110 / DMG: -90% / CRIT: -8%

Bleed (120%)
1 pts/rd for 3 rds
Debuff Target:
-15 DODGE (130%)
-40% Move Resist (130%)

ACC: 115 / DMG: -90% / CRIT: -7%

Bleed (130%)
1 pts/rd for 3 rds
Debuff Target:
-17 DODGE (140%)
-45% Move Resist (140%)

ACC: 120 / DMG: -90% / CRIT: -6%

Bleed (140%)
2 pts/rd for 3 rds
Debuff Target:
-20 DODGE (150%)
-50% Move Resist (150%)

+

Other Changes

Crit buff changed to “+20% DMG” (was “+33% DMG vs Marked”)

Stats
Base crit reduced by 2%
Stun resistance reduced by 10%
Move resistance reduced by 10%

Gyll's Notes

Vanilla Bounty Hunter is an interesting case because he has some of the strongest abilities in the game alongside some of the weakest. The goal with the redesign was to even those out, open up more playstyles for him, encourage the use of his gadgets, and tone down some of his strongest moves to keep him in line with other heroes.