Gyll’s Vanilla: Heroes 2.3

This is a massive update which includes:

– Transformative design changes to Abomination, Grave Robber, and Hellion
– Significant updates to Antiquarian, Bounty Hunter, Houndmaster, Jester, Man-at-Arms, Occultist, and Shieldbreaker
– A complete numbers pass, refining balance across all classes
– All previously 1-use skills have been reworked to be either spammable, cooldown-based, or refreshed by another skill
– DoT scaling rework to keep blight/bleed power levels consistent from levels 1-5

Abomination
Abomination has been completely reworked to encourage transforming more often during battle

Base HP Reduced by 2
Move, Stun, and Blight Resistance reduced by 10%

Crit bonus is now “+10 ACC while in Beast form”

Transform
– No longer limited use, now has a 2 round cooldown upon transforming to human
– No longer buffs damage, now buffs prot by 8/10/12/14/16% while in beast form
– Party stress reduced from 5 to 2, stress heal reduced from 1/2/3 to 1
– Self stress will now scale from 5->10->15->20 over 4 rds
– Now shuffles self upon returning to human form

Manacles
– No longer a stun, now a Pull 2
– Base ACC increased from 90 to 95
– Targeting changed from 123 to 234

Absolution
– Healing reduced from 4/5/6/7/8 to 2/2/3/3/4

Beast’s Bile
– Now a single target blight, targets 123
– Damage mod increased from -90% to -70%
– Now debuffs PROT by 15/17/20/22/25%
– No longer destealths

Rage & Rake
– Can now launch from rank 3 (was 21)
– Stress modifiers removed
– Now move forward 1
– Now self buff damage while in beast form by 20%

Rage
– No longer targets rank 3 (was 321)
– Base CRIT increased from 2% to 5%

Rake
– Base ACC reduced from 90 to 85
– Base CRIT reduced from 0% to -2%
– No longer buffs rake damage

Slam
– No longer debuffs SPD, now stuns
– No longer launches from rank 1 (was 4321)
– Forward movement increased from 1 to 2
– Base ACC increased from 80 to 90
– DMG mod reduced from -25% to -60%
– Base CRIT increased from 0% to 2%
– Knockback reduced from 2 to 1

Move
– Backward movement reduced from 2 to 1

Provisions
– Now provides a key

Antiquarian
Base HP increased by 1

Strange Blue Powder
– No longer reduces stress from “Get Down!”
– No longer increases duration of “Protect Me”
– Rapturous Vapours buff changed from “-100% Stress Inflicted” to “-75% Stress Taken”. This will prevent it from appearing as a debuff.

Strange Red Power
– Festering Vapours Blight buff reduced from +125% to +100%

Nervous Stab
– Base ACC increased from 70 to 75

Festering Vapours
– Side blight no longer affects the targeted enemy
– Side blight resists will now roll separately for each enemy
– Main blight damage increased from 2/3/4/4/5 to 3/3/4/5/6 pts/rd
– Side blight damage increased from 2/2/2/3/3 to 2/2/3/3/4 pts/rd
– Overall result is that Festering Vapours is a bit stronger unpowered and a bit weaker powered (also less resist spam and no more mass resists)

Flashpower
– DMG mod reduced from -50% to -80%
– ACC Debuff reduced from -20/22/25/27/30 to -16/18/20/22/24

Get Down!
– DODGE buff reduced from 12/13/14/15/16 to 10/11/12/13/15
– SPD buff reduced from 2/2/3/3/4 to 1/1/2/2/3

Protect Me
– Duration increased from 2 to 3
– PROT buff reduced from 20/22/25/27/30 to 8/10/12/14/16
– DODGE buff rescaled from 5 to 4/5/6/7/8

Misc
– Cards in deck increased from 5 to 6
– Curious Incantation changed from stress resist buff to self stress heal for 10

Arbalest
Bola
– Now launches from rank 2 (was 43)

Blindfire
– DMG mod increased from -10% to 0%

Rallying Flare
– No longer 1 use per battle
– Stress reduction buff reduced from -40/45/50/55/60% to -25/27/29/31/33%
– Now clears horror
– No longer launches from 21 (was 4321)

Bounty Hunter
Collect Bounty
– No longer launches from rank 3 (was 321)
– No longer gains DMG vs Human, now gains +10/11/12/13/15 ACC vs Human
– Base ACC reduced from 90 to 85
– Base CRIT increased from 2% to 5%

Come Hither
– After Come Hither is used, killing blows by the Bounty Hunter will refresh its use
– No longer launches from rank 4 (was 4321)
– Base ACC reduced from 95 to 85
– Pull Strength reduced by 10%

Finish Him
– Now gains +10/11/12/13/15 ACC vs enemies with <50% HP
– Base CRIT increased from 5% to 8%

Caltrops
– No longer launches from rank 4 (was 432)
– Move Resist Debuff rescaled from -25% to -20/25/30/35/40%

Crusader
Smite & Holy Lance
– DMG vs Undead reduced from +15/20/25/30/35% to +15/17/20/22/25%

Zealous Cleave
– Base CRIT reduced from 0% to -4%

Inspiring Cry
– Stress Healing reduced from 6/7/8/9/10 to 6/7/7/8/8
– Healing Increased from 1 to 1/1/2/2/3

Battle Heal
– PROT Buff Rescaled from +10% to +8/10/12/14/16%

Grave Robber
Grave Robber has been reworked to encourage the back-and-forth playstyle described in her guild description. Her full-ranged build which was the focus of previous versions remains intact.
Base DMG and SPD reverted to vanilla levels (4-8 and 8)

Poison Dart & Thrown Dagger
– Now both buff ACC by +5/6/7/8/10 for 3 rds, and Melee DMG by +25% on hit or miss

Poison Dart
– DMG mod increased from -60% to -50%
– Blight DMG increased from 3/3/4/4/5 pts/rd to 3/3/4/5/6 pts/rd

Thrown Dagger
– No longer launches from rank 2 (was 432)
– Now targets rank 1 (was 432)
– Now gives +25% DMG vs Blighted (like vanilla)

Flashing Daggers
– Base CRIT reduced from 0% to -4%

In the Zone
– DMG buff increased from +20/21/22/23/25% to +25/27/29/31/33%

Lunge
– Base ACC reduced from 95 to 85
– DMG mod reduced from +40% to +25%

Chip Away
– PROT Debuff increased from -5/6/7/8/10% to -15/17/20/22/25%
– Debuff duration reduced from “end of combat” to “3 rds”

Shadow Fade
– No longer stealths
– No longer buffs dmg/crit
– Now refreshes skill uses
– Now buffs DODGE by +10/11/12/13/15 for 3 rds
– Now buffs ranged ACC by +10/12/15/17/20 for 3 rds
– Now buffs ranged DMG by 50% for 3 rds

Hellion
Hellion has been reworked to be the all-in bleed damage character, analogous to the Shieldbreaker for blight.
Base DMG reduced from 6-12 to 5-10

Wicked Hack
– Now targets rank 3 (was 12)
– Now gains +25% DMG vs Bleeding
– Base CRIT increased from 4% to 5%

Barbaric YAWP!
– Now gains +20% Stun Chance vs Bleeding

If It Bleeds
– No longer launches from rank 3 (was 321)
– DMG Mod increased from -35% to -20%
– Base CRIT reduced from 2% to 0%
– Now buffs party with +15/17/20/22/25% PROT piercing vs bleeding on hit

Breakthrough
– DMG Mod reduced from -55% to -60%

Adrenaline Rush
– No longer buffs ACC
– DMG/Bleed Chance Buff reduced from +25/27/30/32/35% to +25%
– Now buffs SPD by 2/2/3/3/4
– Healing increased from 3/3/4/4/5 to 3/4/4/5/6

Bleed Out
– Now launches from rank 2 (was 1)
– DMG Mod reduced from +15% to 0%
– Base CRIT reduced from 6% to 2%
– Now applies 3 separate bleeds of varying skill chances:
2/2/3/3/4 pts/rd with 50/60/70/80/90% base chance
2/2/3/3/4 pts/rd with 75/85/95/105/115% base chance
2/3/3/4/4 pts/rd with 100/110/120/130/140% base chance

Move
– Forward movement increased from 1 to 2

Highwayman
Base DMG reduced from 6-12 to 5-11

Point Blank Shot
– DMG Mod increased from +25% to +40%

Grapeshot Blast
– DMG Mod increased from -55% to -50%
– ACC vs Marked reduced from +10/12/15/17/20 to +10/11/12/13/15

Duelist’s Advance
– DMG mod reduced from -40% to -50%
– Riposte base CRIT increased from +0/0/1/1/2% to +2/3/4/5/6%

Cold Blood
– DMG mod reduced from -25% to -30%

Gut Shot
– No longer 1 use per battle
– Now has a 3 rd cooldown
– Self debuff duration adjusted to match

Houndmaster
Dog Treats removed for now until I find a good mechanical use for them

Target Whistle
– Reverted to the original design which does not require Dog Treats
– I think I fixed the bug but let me know if you see the debuff apply when it’s not supposed to or vice versa

Hound’s Rush
– Acc vs Beast increased from +5/6/7/8/10 to +10/11/12/13/15

Cry Havoc
– Main target stress heal increased from 3 to 3/3/3.5/3.5/4
– Splash stress heal chance reduced from 33/50/67/85/100% to 33/50/50/67/67%
– Splash stress heal will now roll separately for each target

Jester
Base SPD reverted to vanilla levels (6 to 7)
Base CRIT increased from 5% to 7%
Base DODGE reduced from 15 to 10

Harvest
– Base CRIT reduced from 2% to 0%

Dirk Stab
– Base ACC increased from 85 to 90
– No longer debuffs PROT or buffs SPD
– Now gains +15/16/17/18/20% CRIT vs Bleeding

Finale
– Base CRIT reduced from 10% to 8%
– Stress Healing reduced from 1/1.5/2/2.5/3 to 1/1/1.5/1.5/2
– Dodge debuff reduced from -15 to -10

Leper
Hew
– Base CRIT reduced from 0% to -4%

Overpower
– DMG mod reduced from -75% to -80%
– SPD buff reduced from +4/4/5/5/6 to +3/3/4/4/5

Intimidate
– No longer debuffs SPD
– Stress resist buff duration reduced from 3 rds to 2

Revenge
– No longer 1 use per battle
– Duration reduced from 1 battle to 4 rds

Withstand
– PROT buff rescaled from +10% to +8/10/12/14/16%

Solemnity
– Stress Healing reduced from 4/5/6/7/8 to 4/4/5/5/6

Man-At-Arms
Crit effect changed from “+33% Stun Resist” to “+20% Stun Chance”

Base damage reduced to vanilla level (5-10 to 5-9)
Focus Fire removed, replaced with modified Command

Crush
– Base CRIT increased from 2% to 5%

Retribution
– DMG Mod increased from -60% to -40%
– Base CRIT increased from 0% to 2%
– Riposte base ACC increased from 85 to 90
– Riposte CRIT increased from 0/0/1/1/2% to 2/3/4/5/6%

Defender
– PROT buff reduced from +25/27/30/32/35% to +15/18/22/26/30% (same as vanilla)

Browbeat
– Renamed from “Threaten”
– Now targets rank 2 (was 34)

Command
– Buffs target DMG by +15/17/20/22/25% for 3 rds
– Buffs party ACC by +10/11/12/13/15 for 3 rds
– Buffs party Move Resist by +20/25/30/35/40 for 3 rds

Occultist
Crit buff is now 15% DMG, 10% healing and 20% Move Skill Chance for 3 rds

Sacrificial Stab
– Base CRIT increased from 8% to 9%
– DMG vs Eldritch reduced from +15/20/25/30/35% to +15/17/20/22/25%

Abyssal Artillery
– Base CRIT reduced from 2% to 0%
– DMG vs Eldritch reduced from +15/20/25/30/35% to +15/17/20/22/25%

Drain Power
– Renamed from “Weakening Curse”
– No longer does damage
– Now launches from 43 (was 4)
– Debuffs target’s damage by -15/17/20/22/25%, and crit by -10/11/12/13/15 for 1 rd
– Buffs self damage by +15/17/20/22/25% and healing by +10/11/12/13/15% for 3 rds

Vulnerability Hex
– DMG mod increased from -100% to -80%
– Once again launches from 4321 (was 43)
– Debuff chance increased by 10%
– DODGE debuff reduced from -15/16/17/18/20 to -10/12/15/17/20

Hands from the Abyss
– Base CRIT reduced from 6% to 0%
– Stun chance reduced by 10%
– No longer disables healing
– Now buffs damage by 15/17/20/22/25%, and move skill chance by 20/25/30/35/40% for 3 rds

Daemon’s Pull
– Base CRIT increased from 4% to 5%

Provisions
– Now provides a bandage

Plague Doctor
Noxious Blight & Plague Grenade
– Blight damage increased from 4/4/5/5/6 pts/rd to 4/5/6/7/8 pts/rd

Incision
– DMG mod increased from -20% to 0%
– Bleed damage reduced from 1/1/2/2/3 pts/rd to 1/1/1/1/2 pts/rd

Corpse Explosion
– Now launches from 432 (was 43)

Shieldbreaker
Base CRIT reduced from 6% to 4%
Base DODGE reduced from 10 to 8

Max # blocks changed from 2 to 1

Crit bonus changed from self stress heal to self buff stress resist by 33%

Impale
– CRIT Mod reduced from -4% to -12%
– Self blight can no longer crit

Puncture
– Now debuffs an additional 25% PROT if the target is guarding
– Blight resist debuff reduced from -40/45/50/55/60% to -20/25/30/35/40%

Cathartic Kill replaced by Anticipate:
Anticipate
– Grant Aegis to self
– Strong one-time riposte

Serpent Sway
– No longer buffs DODGE, now buffs SPD by 2/2/3/3/4

Adder’s Embrace (camping skill)
– Now costs 4 respite points
– No longer buffs blight chance or blight resist
– Now buffs stress resist by 25%, and self heals stress for 20