Summary
– Hero crit buffs have been adjusted so that each is now unique
– Many small buffs to boost weaker skills & restore some vanilla fan favorites
– A few small nerfs in cases where one skill was overshadowing others
Global
– Cooldown notation adjusted – “Cooldown: 2 rds” now means “this skill is disabled for effectively 2 rounds”, instead of “the debuff duration is technically 2 rounds”
– All AoE destealths now also ignore stealth
Antiquarian
Flashpowder
– ACC Debuff reduced from -16/18/20/22/24% to -12/13/15/16/18%
Bounty Hunter
– Crit buff changed to “+20% DMG” (was “+33% DMG vs Marked”)
Collect Bounty & Finish Him
– Launch & target positions reverted to vanilla (were more restrictive)
Caltrops
– Damage increased from -90% to -80%
– Move Resist Debuff increased from from -20/25/30/35/40% to -25/33/40/45/50%
Crusader
Holy Lance
– Reverted to Forward 1 (was Forward 2)
Misc
– Some sound effects have been redistributed
Grave Robber
– Crit bonus changed to “+33% DMG vs Blighted” (was +10 Dodge)
Flashing Daggers
– Base Acc reduced from 75 to 70
– Base DMG reduced from 0 to -10%
Chip Away
– PROT Debuff increased from -15/17/20/22/25% to -25/33/40/45/50%
– Armor Piercing increased from 15/17/20/22/25% to 25/33/40/45/50%
Hellion
Adrenaline Rush
– Renamed “Indomitable Will”
– Self heal reduced from 3/3/4/5/6 to 1-1/1-2/1-2/2-2/2-2
– No longer buffs self, no longer clears bleed
– Now heals an ally for 1-1/1-1/1-2/1-2/2-2
– Now also clears blight on the targeted ally
Bleed Out
– Now targets 12 (was 1)
– Base CRIT increased from 2% to 5%
Highwayman
Grapeshot Blast
– DMG Mod reduced from -50% to -60%
– Base Acc increased from 80 to 85
Gut Shot
– DMG Mod increased from -75% to -70%
– Base Acc increased from 80 to 85
Misc
– The IDs of Gut Shot and Cold Blood were switched in the code to improve the functionality of some modded trinkets. Trinkets that affect Pistol Shot in vanilla will now correctly affect Cold Blood.
Houndmaster
– Max base DMG increased by 1
– Crit buff changed to “+10% DMG vs Marked, +25% Stress Healing Done” (was “+5 Dodge”)
Blackjack
– Stun strength increased from 90% base to 100% base
Target Whistle
– Debuff bonus damage increased from +100% to +125%
Cry Havoc
– Now gains +40% stress healing done vs guarded teammates
Man-at-Arms
Command
– Move Resistance buff increased from +20/25/30/35/40% to +25/33/40/45/50%
Occultist
– Crit buff changed to “+1 Healing Done” (was +25% Healing Done)
Hands from the Abyss
– Party stress amount reduced from 2 to 1
– Party stress chance increased from 33% to 50%
Plague Doctor
Corpse Explosion
– Tooltip clarified/shortened
Shieldbreaker
– Crit buff changed to “+10% DMG vs Blighted, +25% Stress Healing Done” (was “-33% Stress Received”)
Pierce
– Armor piercing reduced from 25/33/40/45/50% to 15/17/20/22/25%
Puncture
– No longer debuffs extra PROT if target is guarding
– No longer debuffs blight resistance
– Debuff strength reduced from 125% base to 100% base
– Now breaks guard and disables guard for 3 rds
Serpent Sway
– Now launches from 4321 (was 432)
– Now has a 1 rd cooldown
Vestal
Judgement
– No longer launches from 2 (was 432)