Plague Doctor

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Noxious Blast 1
Ranged
ACC: 95 / DMG: -80% / CRIT: 2%

Blight (100%)
4 pts/rd for 3 rds

ACC: 100 / DMG: -80% / CRIT: 3%

Blight (110%)
5 pts/rd for 3 rds

ACC: 105 / DMG: -80% / CRIT: 4%

Blight (120%)
6 pts/rd for 3 rds

ACC: 110 / DMG: -80% / CRIT: 5%

Blight (130%)
7 pts/rd for 3 rds

ACC: 115 / DMG: -80% / CRIT: 6%

Blight (140%)
8 pts/rd for 3 rds

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Plague Grenade 1
Ranged
ACC: 95 / DMG: -90%

Blight (100%)
4 pts/rd for 3 rds

ACC: 100 / DMG: -90% / CRIT: 1%

Blight (110%)
5 pts/rd for 3 rds

ACC: 105 / DMG: -90% / CRIT: 2%

Blight (120%)
6 pts/rd for 3 rds

ACC: 110 / DMG: -90% / CRIT: 3%

Blight (130%)
7 pts/rd for 3 rds

ACC: 115 / DMG: -90% / CRIT: 4%

Blight (140%)
8 pts/rd for 3 rds

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Blinding Gas 1
Ranged
ACC: 90 / DMG: -100%

Stun (100%)

ACC: 95 / DMG: -100%

Stun (110%)

ACC: 100 / DMG: -100%

Stun (120%)

ACC: 105 / DMG: -100%

Stun (130%)

ACC: 110 / DMG: -100%

Stun (140%)

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Amputate 1
Melee
ACC: 85 / CRIT: 5%

Bleed (100%)
1 pts/rd for 3 rds
+50% DMG vs Blighted

ACC: 90 / CRIT: 6%

Bleed (110%)
1 pts/rd for 3 rds
+50% DMG vs Blighted

ACC: 95 / CRIT: 7%

Bleed (120%)
1 pts/rd for 3 rds
+50% DMG vs Blighted

ACC: 100 / CRIT: 8%

Bleed (130%)
1 pts/rd for 3 rds
+50% DMG vs Blighted

ACC: 105 / CRIT: 10%

Bleed (140%)
2 pts/rd for 3 rds
+50% DMG vs Blighted

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Battlefield Medicine 1

Heal 1-1
Cure Blight/Bleed
Buff Target:
+20% Healing Received

Heal 1-2
Cure Blight/Bleed
Buff Target:
+25% Healing Received

Heal 2-2
Cure Blight/Bleed
Buff Target:
+30% Healing Received

Heal 2-3
Cure Blight/Bleed
Buff Target:
+35% Healing Received

Heal 3-3
Cure Blight/Bleed
Buff Target:
+40% Healing Received

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Potent Concoction 1

Buff Target:
+25% DMG
+2 SPD
Buff Self:
+25% DMG
+2 SPD

Buff Target:
+27% DMG
+2 SPD
Buff Self:
+27% DMG
+2 SPD

Buff Target:
+29% DMG
+3 SPD
Buff Self:
+29% DMG
+3 SPD

Buff Target:
+31% DMG
+3 SPD
Buff Self:
+31% DMG
+3 SPD

Buff Target:
+33% DMG
+4 SPD
Buff Self:
+33% DMG
+4 SPD

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Corpse Explosion 1
Ranged
ACC: 95 / CRIT: 10%

Deals 100% DMG per Corpse Cleared
Enemy Party:
Clear all Corpses

ACC: 100 / CRIT: 11%

Deals 100% DMG per Corpse Cleared
Enemy Party:
Clear all Corpses

ACC: 105 / CRIT: 12%

Deals 100% DMG per Corpse Cleared
Enemy Party:
Clear all Corpses

ACC: 110 / CRIT: 13%

Deals 100% DMG per Corpse Cleared
Enemy Party:
Clear all Corpses

ACC: 115 / CRIT: 14%

Deals 100% DMG per Corpse Cleared
Enemy Party:
Clear all Corpses

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Other Changes

Stats
Speed reduced by 2

Gyll's Notes

For a game about bad situations, vanilla Blinding Gas allows for openings that are just a bit too clean and consistent. With these tweaks it’s still a very good skill, but between -5 acc and -2 spd, things should go awry just slightly more often.

I wanted to make Emboldening Vapours into something that was a little bit stronger, had more synergy with the rest of her skills, and was situationally useful but not great to spam. The target+self design allows you to power up another hero while also setting yourself up for a nice Incision or Corpse Explosion. I also changed the name to Potent Concoction to separate it from the Antiquarian’s several “vapour” skills.

Plague Doctor is the biggest beneficiary of the DoT rebalance that I did with Gyll’s Vanilla, as her blights now scale up to 8 pts/rd at level 5. In vanilla DD most DoT effects scale by +2 pts/rd which means that something like Hound’s Harry (4->12 total pts/rd, a 200% increase) scales much better than something like Plague Grenade (8->12 total pts/rd, a 50% increase). A general principle of mine is that I try to keep power levels consistent across all level-ups because I want to create balanced decision points at all levels, not clear favorite at level 1 and a different clear favorite at level 5. That’s why all DoTs in my mod double in strength from level 1 to level 5.

Finally, Disorienting Blast has been replaced with Corpse Explosion, because I wanted to attach corpse clear to something more interesting than a stun that overlaps with Blinding Gas, and I wanted something to combo with Potent Concoction so you can take that skill without being railroaded into also taking Incision.